


INTRO.
All the Things You Are - Yuji Ohno feat. Lyn Iwaizumi
INVESTIGATION MIX
DELIBERATION
Mysterious Journey - Yuji Ohno
INTRO.
Melancholy Baby - Yuji Ohno feat. Shiori Sasaki
INVESTIGATION MIX
DELIBERATION
Take Five - The Dave Burbeck Quartet
INTRO.
Stolen Moments [Love Theme] - Yuji Ohno feat. Lileth
INVESTIGATION MIX
DELIBERATION
The Melancholy of R30 - Shoji Meguro
CHASING THE THIEF
Catch Me If You Can - Taisei Iwasaki feat. Ai Ninomiya
CONFRONTING THE DETECTIVE
Blue Bird Lamentation - Happy30 (cover)
ATELIER OF STEPHEN DAEDALUS
Waltz no.1, Collapse - Hikaru Shirosu || Waltz no1. op 6, Collapse - Hikaru Shirosu
THE GREAT DETECTIVE OF SOME RENOWN
Played by JADE
AGE 36
HEIGHT 5'11 / 180cm
PRONOUNS he/him
LIKES getting a full 12 hours of sleep
DISLIKES can't think of any
A professor of forensic science working for John Jay College of Criminal Justice, as well as a freelance private investigator. He acts as your client, tasking you with finding a painting forged by his younger brother, Daniel Yang.Often described by others as forgiving, patient, and benevolent, his tolerance actually exceeds what might be considered normal, causing many to be unnerved by his ability to remain placid in the face of just about anything.
THE GUEST OF HONOR
Played by MIZU
AGE 55
PRONOUNS he/him
LIKES Observing and sketching staff
DISLIKES Horror movies, Straight lines
A wandering artist and part-time gallery host that carries a neurological quirk that fuels the strange brilliance behind his portraits.He’s known as a warm—if slightly uncanny—gentleman with an old-world charm and a mind that tends to drift. He speaks in soft humor, cryptic analogies, and wears a smile that suggests he knows something no one else does.Has a habit of forgetting faces but remembers the feeling people give him, which translates directly into his sketches.
THE THIEF
Played by JADE
AGE 25
HEIGHT 6'5 / 195cm
PRONOUNS she/her
LIKES 「カズ兄のシュートは最高っすよ~」
DISLIKES The Boston Celtics
A young woman affiliated with a forgery ring and associate of Daniel Yang. At first working in opposition of the party in order to retrieve one of Daniel's forged paintings, she's quick to assume others are her friend and quick to betray them if that isn't the case.A free-wheeling individual who enjoys when others treat her as a younger sister (you're endeared, right? Riiiight?).She seems to switch up her speech pattern on a whim.
I. The painting is not part of the museum’s permanent collection / The painting's placard contains inconsistent information*
Art is the human disposition of sensible or intelligible matter for an esthetic end.II. The portrait features a male subject
Falling, falling but not yet fallen, still unfallen but about to fall.III. The painting is not simply titled "Self-Portrait"
The object of the artist is the creation of the beautiful. What the beautiful is is another question.IV. The painting is older than the 1800s
You can still die when the sun is shining.V. The subject is holding something
I am not afraid to make a mistake, even a great mistake, a lifelong mistake and perhaps as long as eternity too.
*The second hint was specific to DUPIN as it refers to the braille on the placards not matching the text
I. The painting's placard contains inconsistent information.
Art is the human disposition of sensible or intelligible matter for an esthetic end.II.
Falling, falling but not yet fallen, still unfallen but about to fall.III.
The object of the artist is the creation of the beautiful. What the beautiful is is another question.IV. The painting is older than the 1800s
You can still die when the sun is shining.V. The subject is holding something
I am not afraid to make a mistake, even a great mistake, a lifelong mistake and perhaps as long as eternity too.
I. The painting is not part of the museum’s permanent collection
Art is the human disposition of sensible or intelligible matter for an esthetic end.II. The portrait features a male subject
Falling, falling but not yet fallen, still unfallen but about to fall.III.
The object of the artist is the creation of the beautiful. What the beautiful is is another question.IV. The painting is older than the 1800s
You can still die when the sun is shining.V.
I am not afraid to make a mistake, even a great mistake, a lifelong mistake and perhaps as long as eternity too.
I. The painting is not part of the museum’s permanent collection
Art is the human disposition of sensible or intelligible matter for an esthetic end.II.
Falling, falling but not yet fallen, still unfallen but about to fall.III. The painting is not simply titled “Self-Portrait”
The object of the artist is the creation of the beautiful. What the beautiful is is another question.IV. The painting is older than the 1800s
You can still die when the sun is shining.V. The subject is holding something
I am not afraid to make a mistake, even a great mistake, a lifelong mistake and perhaps as long as eternity too.
A few words of advice from the great detective of some renown…
I.
There’s a lot to be gained by simply taking the time to look around.
This substory requires relatively substantial reading, as it is asynchronous. Map descriptions only encapsulate what can be reasonably seen by entering a room and walking around.It is encouraged to investigate further, as certain pieces of evidence can only be found through in-character actions. In order to investigate, please bold your investigative action and ping DM.EXAMPLE:

Very rarely will an investigative action call for a dice roll, and anything that can be reasonably seen or felt by a character will be given to you upfront. You may investigate the environment, items, people, etc.Please note that not every investigation hook is highlighted via link or bolded text!
II.
Going from Point A to Point B doesn’t necessarily mean walking in a straight line.
All locations on the map are able to be investigated, in any order. After the opening scenario, your party can decide which area to scope out next – choosing one option does not mean forfeiting the ability to investigate elsewhere, so feel free to move through the map in-character according to what the group decides.The only stipulation is that the group must stay together (for DM sanity love you all-).
III.
Knowing when to give up is important too. That is, there is no shame in a tactical retreat.
In order to ensure that progress is maintained, you will be told explicitly if something is not relevant, if all relevant evidence has been found in a location, etc.You are free to ask at any point if your group has found everything; please note that certain evidence can be acquired through different means and you will not be asked to solve before you've gathered enough evidence.Additionally, your group is free to investigate other areas just to see what’s around (maybe someone needs a bathroom break?), but non-key areas will always be there just for flavor and do not need to be thoroughly investigated.
IV.
Two Heads are Better than One.
It is highly recommended that theories are discussed in-character, however if you find yourself stumped, you can always ring THE DETECTIVE in-character via walkie talkie for some advice.All hints given by THE DETECTIVE can be considered true - that is, these can be considered genuine hints from the DM.Please note, however, that if it is stated that THE DETECTIVE cannot answer your question, that means that the DM cannot provide more information without disrupting the difficulty balance!This substory obviously is NOT play-tested, but difficulty will be adjusted (and will always be dialed down, not up) according to group progress.
V.
Everything will be okay.
There is no consequence for failing.
There is no consequence for changing plans.There is nothing to be lost — except the truth, maybe.Play however you like. There is no winning or losing.You will not be penalized for doing what you think is right.
You will not be penalized for being yourself.Furthermore, you will not be penalized should the answer happen to elude your grasp.In other words: you can’t fail. No matter what you choose,
you cannot fail.

Upon entering the Musee du Flaneur, you’re greeted with white, marble floors made only brighter by the lights posted up on the walls, the large expanse of the main hall visible from the entryway. Before the square of white tile that you currently find yourself standing on gives way to the wooden floors of the gallery interior, you find yourself looking to the left and right of you, at the pamphlet racks that stand like guards at the entrance.On the topic of guards… well, there aren’t any, the only person manning the entrance a placid-looking man who leans against the wall and doesn’t appear at all to you like a security guard.Moving on.Further into the hall, the reception desk sits unmanned, but a sign on the desk proudly boasts FREE ADMISSION FOR STUDENTS *with a valid ID, another line in smaller print just below inviting the “appropriate parties” to present their badge 🔷 to staff for entry. As you pass the desk, your wandering eyes may catch sight of the computer (monitor off), and a few papers that have been left on the desk.But those things aren’t very interesting, surely. No, you’re more concerned with the ruckus that’s ahead of you, that is, the GALA that is currently under way…

Colorful pamphlets advertising current and upcoming exhibits, along with a map of the museum.Posted nearby, a sign indicates a few simple rules of the gallery:NO FLASH PHOTOGRAPHY
NO TOUCHING THE ARTWORK - KEEP AT AN ARM’S LENGTH AT ALL TIMES
NO RUNNING
NO WHINING… You’re not really sure what that last one was about.
Regardless, the other pamphlet that catches your eye only does so because it takes up several spaces on the rack.


“Oh, it’s you.”
The man straightens his posture and gives you a warm smile."I've been expecting you. Ah - forgive me, I need to introduce myself once more, properly, since we're finally face to face," he laughs pleasantly, pressing his fingertips together."I'm your client, Professor Conan Yang. You may call me whatever you like."
He gestures towards the two-way radios at your waist."I'm unable to leave my post here, but should you need anything feel free to contact me
via radio. Um... what else... is there anything else...?"He seems to be asking you.(PING @ JADE to interact)

The interior of the main hall is bustling with activity. Guests in eveningwear that cost more than your life mingle about. They don’t mind you at all as you pass, seeming to determine your worth to be less than that of the wood panels that they stand on (which… might actually be true).The long table is laden with food that you probably couldn’t pronounce without at least two semesters of French, glasses of wine sitting conveniently on the edge – within grabbing range, if you’re quick enough.Of course, artwork has been largely removed from this part of the gallery, some paintings hanging here and there on the walls, protected by thick glass.The party is in full swing, but you obviously aren’t invited. Still, if you idle long enough, you happen to catch the eye of a particular guest who doesn’t seem unwilling to tolerate your presence. If you’re brave enough to approach, of course – who knows, that gaze may be a trap.Otherwise, it’d be best if you ignored the noise – perhaps your presence is better served ELSEWHERE...
Or strain your ear for a few moments. See what you're able to catch.
Input sc!eavesdrop to eavesdrop on the conversation around you!

A glorified charcuterie board is what this is.
Tempting you is an array of meats, bread, fruit, and cheeses.Surely no one will notice if you swipe a little something for yourself, right?…Right?
It doesn’t look like anyone is going to stop you - and it isn’t like you were told you'd be getting fed tonight, so you may as well make the most of your current circumstances before you change your mind.
ROLL 1d100 + COOL or SHARP
Ping DM (Jade or Mizu) and specify what food item (meat, bread, fruit, or cheese) your character
is attempting to grab - each PC is allowed one (1) attempt per food item.

Oh, so you want a drink after all?
Is that really a good idea given what you've been sent here to do?
Well, if you can sneak a glass, who’s to stop you?No, seriously, the guests here seem adamant on ignoring you.Just drink it as fast as possible – that way you can lie and say you were handed the glass by an actual guest to be disposed of. Or just turn around and walk away – no harm, no foul.
ROLL 1d100 + COOL or SHARP
Ping DM (Jade or Mizu) if you would like to attempt to grab a glass of wine.
Each PC is allowed one (1) attempt.


You may have spotted him, a bespectacled man with a friendly disposition who seems to flit about the gala with ease.A keen ear might have overheard that he's something of the guest of honor this evening, although given the disposition of his other guests, you may wonder where he got to know such frigid company.Nonetheless, he seems to invite you for a little chat - if you can spare the time.
You can, right?
PING @MIZU TO INTERACT

Being security has its perks. Despite the presence of other guards who clearly aren’t your cohort, your shared uniform allows you to traipse around the gallery without drawing too much attention.In other words: you can go wherever you want.
Still best to be careful – you never know who you’ll run into.So, where to next?
From here, investigation is dependent on what your group decides IN CHARACTER (though of course you may discuss where to investigate next in your OOC channel). Please PING DM with your decision to gain access to the designated locations.You may investigate the other area regardless of your initial choice, so feel free to choose whichever location calls to you!

The security guard stationed by the door doesn’t blink as you make your way in, past the door labeled STAFF ONLY. Your attire is enough to grant you the go ahead (though you doubt they actually looked too closely, they seem really bored).Upon entering you’re met with a quaint little break room. This, too, has been upgraded to suit more modern sensibilities: on one end, a counter with a coffeemaker, cups, cream and sugar; on the other, a bulletin board with the faces of employees plastered up, as if the staff won’t recognize each other without photos.You may recognize one of the people there: a bespectacled man with a nervous-looking smile and sweaty disposition. His name isn’t listed but you may know him as someone who likes to introduce himself as Arthur Conan Doyle.A table in the center of the room features a few documents that you're more than welcome to sift through.Or you could decide you aren’t feeling nosy. You could ignore the table and simply walk straight up through the door labeled OFFICE, or perhaps the one with a shiny, green EXIT sign hanging overhead.

Despite the amount of text on the documents, it isn't difficult to ascertain what they're about given the big, bold
header that seems to be yelling at you so loudly that you're almost tempted to cover your ears.
Let's see, what can you glean in at a glance... oh!It seems like the investigation was prompted by the comments of one CONAN ZHIHAO YANG, who "claims to be some kind of detective" ... ... you get the sense that this isn't the final draft of the document (in fact, a hand-written annotation in red ink also reads DO NOT TELL THE NEW DIRECTOR HE IS GOING TO KILL US!).But it appears that your client has:
1. Alerted the Flaneur that one of their recent acquisitions might be a fake.
2. Offended the staff with his warning, which was taken as a deep offense.
3. Claims to be rather acquainted with the alleged forger."So why the hell should we trust that guy?! He probably painted it himself!"
.. So reads the annotation.In any case, there isn't any other information that seems to scream at you except maybe this:
SECURITY ALARM REMOTE MISSING. ASK AROUND AND ORGANIZE YOUR FUCKING DESKS.

The door opens up into a room slightly bigger than the break room. It houses a few cubicles, a few outdated looking computers. File cabinets galore.In the center of the room, another large table has been placed with some discarded placards. A copy of the self portrait exhibit pamphlet has been left with a few notes attached regarding the placement of permanent collection pieces.

The place is cold and empty and gives you a somewhat uncomfortable feeling.
There are no paintings to be found.

Functional computers that light up for you once you roll the mouse (these people don’t shut them down?). Unfortunately, all of them are locked, with the password hint being the same for all of them:The numerical value of the one named Lupin.....You can't even play solitaire in these conditions. Tch.
Once you've cracked the password, type sc!portrait [PASSWORD] in
order to investigate the computers.

The security guard stationed by the door doesn’t blink as you make your way in, past the door labeled STAFF ONLY. Your attire is enough to grant you the go ahead (though you doubt they actually looked too closely, they seem really bored).Upon entering you’re met with a quaint little break room. This, too, has been upgraded to suit more modern sensibilities: on one end, a counter with a coffeemaker, cups, cream and sugar; on the other, a bulletin board with the faces of employees plastered up, as if the staff won’t recognize each other without photos.You may recognize one of the people there: a bespectacled man with a nervous-looking smile and sweaty disposition. His name isn’t listed but you may know him as someone who likes to introduce himself as Arthur Conan Doyle.A table in the center of the room features a few documents that a woman in security guard attire appears to be particularly interested in. So much so that she doesn’t even blink or appear to notice the fact that she has company.PING @ JADE TO INVESTIGATE THE WOMANOf course, you could ignore her and simply walk straight up through the door labeled OFFICE, or perhaps the one with a shiny, green EXIT sign hanging overhead, but ... why would you other than the fact that these links are clearly clickable?

Uh-oh, you’ve just set off the fire alarm!
… Just kidding.But you definitely aren’t outside. A long, dimly lit hallways stands before you, the glow of another exit sign signaling the actual exit (no, seriously, you can actually leave through here… normally. It seems like it’s currently locked, though, which is bad news for fire safety).It’s so dark that you almost don’t notice that there’s more to the hallway than just the exit – you can turn to the right and… walk even further down…

Is it just you, or is the lighting even shittier down this part of the hall? There’s only one, maybe two functional lights overhead and they’re flickering like they’re about to give out at any moment without so much as a death knell.Your feet barely make a sound as they sink into the plush carpet, and you can’t help but find yourself a little uneasy.Well.
It’s not like there’s anyone else here.
It’s not like you’re being chased.
It’s not like you can’t just turn around and walk back to the break room.But why would you do that, when at the end of the hall, there are steps that lead down?
Down a staircase, right up against two double doors that are sealed tight.… You aren’t getting in here without a key.
PING @ JADE once you're ready to enter the BASEMENT.
*Note that this area is locked until you have enough evidence for the solve.

Past the guests who don’t give you a second glance and up the winding staircase, you find yourself in a much quieter part of the museum. Those familiar with the museum (or those who bothered to read the map) will know that this is where the permanent collection of the previous owner is housed.A placard on the wall greets you as you make your way up the stairs: DAEDALUS WING - European Art and Sculptures.You feel the eyes of the paintings on the wall follow you as you walk further into the space. Turning the corner, you note the presence of several rooms, identified by the respective placard: PORTRAITS, STILL LIFE, LANDSCAPE. Only the doors to the PORTRAIT room have been left open – some might even say carelessly.Or maybe you aren’t interested in that at all.… Hm. Alas. It seems that all other doors on this floor (LIBRARY, MEDIEVAL ART, TEXTILES, DRAWINGS, PHOTOGRAPHS) have been closed and locked. Even those to the restrooms.Looks like you’ll have to go back downstairs to relieve yourself.

Past the guests who don’t give you a second glance and up the winding staircase, you find yourself in a much quieter part of the museum. Those familiar with the museum (or those who bothered to read the map) will know that this is where the permanent collection of the previous owner is housed.A placard on the wall greets you as you make your way up the stairs: DAEDALUS WING - European Art and Sculptures.You feel the eyes of the paintings on the wall follow you as you walk further into the space. Turning the corner, you note the presence of several rooms, identified by the respective placard: PORTRAITS, STILL LIFE, LANDSCAPE. Only the doors to the PORTRAIT room have been left open – some might even say carelessly.Or maybe you aren’t interested in that at all.After all, it’s hard to ignore the crouching figure who appears to be messing with the doorknob of another room on the furthest end of the hall… the LIBRARY, was it?PING @ JADE to investigate

The portrait room is just what it says on the tin: a large, open room whose walls are filled with various portraits of people whose names and faces you probably don’t know. It’s a little unnerving the way the eyes of the deceased seem to follow you around.It seems like the staff takes great care to space each portrait out, giving visitors just enough space to comfortably gather and observe the artworks.…Which is why it’s particularly odd that two portions of the wall appear to be blank.

You finally manage to pry open the file cabinet.
In it, are manila folders neatly labeled from A-Z....This is kind of going to be a pain to look through if you don't know what you're looking for, but-..Oh? What's this paper sticking out of the...-


Seven paintings sit before you on a table.
Self-portraits of the artists.All of them save for two appear to have placards placed next to them with the following information:
| Title | Artist | Year | Material |
|---|---|---|---|
| Self-Portrait | Sofonisba Anguissola | 1556 | Oil on Canvas |
| The Desperate Man | Gustave Courbet | 1845 | Oil on Canvas |
| Self-Portrait | Elisabeth Louise Vigée Le Brun | 1790 | Oil on Canvas |
| NO PLACARD | |||
| Self-Portrait with a Sunflower | Anthony Van Dyck | 1633 | Oil on Canvas |
| Self-Portrait with Dark Felt Hat at the Easel | Vincent Van Gogh | 1886 | Oil on Canvas |
| NO PLACARD |

Self-Portrait, Sofonisba Anguissola

The Desperate Man, Gustave Courbet

Self-Portrait, Elisabeth Louise Vigee Le Brun

???

Self-Portrait with a Sunflower, Anthony Van Dyck

Self-Portrait with Dark Felt Hat at the Easel, Vincent Van Gogh

???
But you know by now -- that one of these paintings is not a self-portrait.
One of these paintings is a portrait of the artist as recreated by the hand of a forger.Which one is it?
Which one is Stephen Daedalus?

You access what appear to be the museum's records of acquired works.
Luckily, they're organized by most recent acquisitions, so it's easy for you to access the relevant records.One document in particular reads:
The following work(s) has/have been approved for temporary exhibition at the MUSEE DU FLANEUR, located in CANTILADOS. The MUSEE DU FLANEUR agrees to adhere to the hand off procedures outlined by the supplier.
The MUSEE DU FLANEUR and its staff also agree to adhere to honor the time limit granted by the supplier or else
is subject to fees totaling up to +90% of the value of all artworks. Any damages are also to be compensated.The artwork(s) to be granted to the MUSEE DU FLANEUR are as follows:
| Title | Artist | Year |
|---|---|---|
| Self-Portrait with Dark Felt Hat at the Easel | Vincent Van Gogh | 1886 |
| The Desperate Man | Gustave Courbet | 1845 |
| Self-Portrait | Elisabeth Louise Vigée Le Brun | 1790 |
| Self-Portrait with a Sunflower | Anthony Van Dyck | 1633 |
| Self-Portrait | Sofonisba Anguissola | 1556 |
The documents also come with images of the listed paintings which are much more interesting than the rest of the formal jargon which essentially boils down to take care of our things, or we'll make sure you regret it.

Self-Portrait with Dark Felt Hat at the Easel, Vincent Van Gogh

The Desperate Man, Gustave Courbet

Self-Portrait, Elisabeth Louise Vigee Le Brun

Self-Portrait with a Sunflower, Anthony Van Dyck

Self-Portrait, Sofonisba Anguissola